Update Notes 3/14/24 - Boss Instances, Thieving Action, and Adjustments | |
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Boss instances have been added for all Godwars bosses, including Nex, as well as the Corporeal beast
Boss instances cost 1 million GP to create and last until you die or leave
You can create a solo, private, or public instance
Solo instances are self-explanatory; no other players may join your instance
Private instances require a password to join, which you create when creating the instance
Public instances mean anyone can join simply by typing the name of anyone already inside the instance
Players joining an instance, even if it was already created, are still required to pay the entry fee
The person who created the instance isn’t required to stay inside the instance to keep it alive; only when all players leave will the instance be destroyed
You are still required to pay to re-enter an instance you created/were already in if you die or leave
Each donator rank offers a 5% discount (additive) to the cost to enter an instance
Bronze is a 5% discount, Rune 10%, God 20%, etc.
The max discount with God (t) is 35% or a fee of 650k
I do plan on eventually adding instances for other possible bosses in the game, but adding them is very time-consuming as most bosses require many changes to make their static location mechanics work in instanced locations.
Unfortunately, it’s not as easy as just copying and pasting the boss!
Now that I have a system in place, future bosses should be easier to implement
Pickpocketing, like stealing from Stalls, is now an automatically repeating action
Your character will continue pickpocketing the NPC until you are caught
The chance to be caught depends on your Thieving level compared to the level required to pickpocket the NPC
Your character will track moving NPCs to continue pickpocketing
The seedicide will now destroy seeds from Master farmers but give no experience
Added a search item names option when searching the player-owned shop; rather than selecting a single item to search for, you can search for names/partial names, so you can type grimy and receive all grimy herbs
Monsters in Kuradal’s dungeon now have a 1/100 chance to drop a Ferocious Ring
The ring offers 5 teleports directly to Kuradal
While in Kuradal’s dungeon, while wielding the ring, a +40 boost will be added to all successful hits
The Slayer skillcape now has an option to teleport you to your last-used Slayer master
The Slayer master cape now has a teleport to your Slayer task as well as your last-used Slayer master
The Slayer Pet also has both teleport options and requires you to have the skillcape or master cape unlocked to use the respective teleports
Cockatrice now drop their eggs at a 1/10 rate
Spirit implings now give 25-50 noted cockatrice eggs instead of 1
Loot beam messages will no longer display the amount of an item dropped unless it is greater than one
The Artisan’s smithing message has been clarified about not having messages you can smith vs not having any at all
“S” has been added as an alias for the Slayer command
A higher Thieving level will now reduce the chance of failing on lower-level stalls
It’s balanced, so level 99 thieving is the same rate at the gem stall as before, where 95-98, you get caught slightly more
Lower-level stalls have a lower chance of being caught than before based on your Thieving level
Fletching Darts have had their XP increased to match normal Runescape amounts
Using the Ardougne Cloak when in your inventory to teleport to the Khandarin Monastery will no longer sometimes place you on an inaccessible tile
The option to see the amount of coins your coin magnet has picked up has been added back to tier 2-4 trinkets
Fixed several Slayer monsters that weren’t being counted towards their task
You can now properly store the entire Necromancer outfit in the Player-Owned Shop Magic Wardrobe
Selecting the quantity in the skills dialogue now works properly
Fixed a bug where decanting a single flask with 4-dose potions could cause the 4-dose potion to disappear without filling the flask
Fixed a bug where picking up a trap as something is caught could duplicate the trap